|
for a very large map, filled with big rooms and lengthy corridors it feels very compact. The T's and CT's converge nicely in different places for full on gun battles. The T's wooped ass when we tried this but i feel it was more a case of superior skill rather than a biased map.
I can see this being a marmite map, though we did manage to get an extra extension last night with 10 out of 11 players voting for more time. Interstingly this map didn't have many bomb plants with most of the action being decided in mass gun fights.
And loads of sneaky vents, so nice to see a map where you can spring from hidden locations.
Chef
|